Hello, world — starting the dev log
Why I'm spinning up a personal site, and what I plan to write about.
metadev-log
This is the first post on the new site. I've been meaning to put one of these together for a while — not as a marketing thing, but as a public scratchpad.
What this blog is for
Mostly dev logs. I'm deep in SolEngine right now and a lot of the interesting stuff — shadow mapping pitfalls, bgfx quirks, the bloom pass I keep rewriting — never makes it out of my notes. Writing it down forces me to actually understand it, and the search engine can find it later when I inevitably forget.
Expect:
- Short notes when I fix something annoying.
- Longer write-ups when I land a feature.
- Occasional opinions on tools.
What it is not
A tutorial blog. I'm not going to pretend I know more than I do — most of what I'm doing is learning in public.
// just to prove the syntax highlighting works
#include <iostream>
int main() {
std::cout << "hello, world\n";
return 0;
}
More soon.