SolDevelopment
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Hello, world — starting the dev log

Why I'm spinning up a personal site, and what I plan to write about.

metadev-log

This is the first post on the new site. I've been meaning to put one of these together for a while — not as a marketing thing, but as a public scratchpad.

What this blog is for

Mostly dev logs. I'm deep in SolEngine right now and a lot of the interesting stuff — shadow mapping pitfalls, bgfx quirks, the bloom pass I keep rewriting — never makes it out of my notes. Writing it down forces me to actually understand it, and the search engine can find it later when I inevitably forget.

Expect:

  • Short notes when I fix something annoying.
  • Longer write-ups when I land a feature.
  • Occasional opinions on tools.

What it is not

A tutorial blog. I'm not going to pretend I know more than I do — most of what I'm doing is learning in public.

// just to prove the syntax highlighting works
#include <iostream>

int main() {
    std::cout << "hello, world\n";
    return 0;
}

More soon.